Guide d'installation et fonctionnalités du mod Frontierspace pour Freelancer

Frontierspace est un Mod for Freelancer that has been in development for more than 3 years. It is aimed at, a high level of difficulty, give the players lots of choices, and has a number of secrets scattered around.

Frontierspace a été conçu pour transformer profondément Freelancer : en effet, Giko (Gateway Creator) a tout effacé, tout reconstruit...et c'est énorme!!! ben c'est gigantesque et évolutif! Ce mod basé sur freelancer n'a rien à voir avec le jeu original...

Prérequis et versions

Liberty has also been re-designed and in doing so the single player story had to be removed. In this new version, Open Singleplayer is integrated into the Mod so there is no need to install the Open Singleplayer addon like before. In order to play single or multiplayer, activate the client mod part of the mod. The server operator is for extra options in setting different details of the player start.

Frontierspace now has a unique version number to make finding servers easier.

Installation pas à pas

En multiplayer, le jeu est encore meilleur qu'en solo, notamment grave à des nombreux mods, qui transforme le jeu.

Lire aussi: Univers Star Citizen

In order to play single or multiplayer, activate the client mod part of the mod. The server operator is for extra options in setting different details of the player start.

Liberty has also been re-designed and in doing so the single player story had to be removed. In this new version, Open Singleplayer is integrated into the Mod so there is no need to install the Open Singleplayer addon like before.

Principales nouveautés de la série 1.74 - 1.75

Changes for Frontierspace 1.75

  1. Another bug hunt mostly, there was a number of problem areas in the 1.74 release almost all of which were affected by a dodgey encounter file.
  2. Modified the abilities of capital ships and weapons (still very expensive though).
  3. Increased payout of random missions to give more at the higher levels.
  4. Added more definite trade routes between major bases for those who like long haulage and better pay. In both commodities and cargo pods.
  5. Added a few new bases in the likes of Tohoku, Omega-3 and Hudson.
  6. Added a new system "Orphelia", a Jetan vs Nomad capital ship warzone with jumpholes to Omicron Major, Lucifer and BD-946.
  7. Added a few new ships, including quite a few by Mancer and the Bulldog and Doberman by myself.
  8. I've gone through all of the ship icons and commodity icons and remade them with unique archetype entries (so they no longer have the same image bug).
  9. Updated the FLShell and IFSO data files.
  10. Removed the Eastern Coalition ships as I had a few comments about them being low poly and a bit basis. The Eastern Coalition now use a combination of Zoner and Borderworld ships (at least for the time being until replacements can be made).
  11. Added a few more base traffic, look to the skies..
  12. All capital ships have engines that give twice the force of before. So they have a max of around 64 now.
  13. All freighters and some transports have 150% cargo capacity of before.
  14. All Battleship weapons now use no energy.
  15. All Transports/Utility classed weapons use 67% of previous power usage.

Changes for Frontierspace 1.74

  1. The ability to fly the very large vessels.
  2. The armor of the larger ships has been increased a great deal, as has their cost.
  3. All other ships are more expensive too. As a general rule, the hull cost of a ship has tripled so it takes longer to become established with a top level ship.
  4. There is an Admin Interceptor using the Phantom ship model and a variety of Peacekeeping, weapons to go along side it.
  5. I have reduced the weapon modifier a bit too owing to feedback from a few players saying it was a bit unforgiving.
  6. I've re-done all of the custom icons with unique archetype names so there is no clashes where you can see the wrong pic for the icon. Other modders can use these if you want to. I've done the gun icons too, to match their archetype.
  7. There's an Event System now too reachable from Phiagre with an Admin base, zoner base and two other bases belonging to custom team factions who are fighting each other. You attack your enemies defenses and vessels to gain points which the admin count up at the end of the battle.
  8. The Teams use Imperial Special Forces and Federal Special Forces (i.e. very hard), but you can mod the ships server-side if you want to.
  9. Jetan have been remade and they have been given an additional class of ship, the Corvette". Aimed as a cross between of a VHF and a gunboat and just small enough to use berths, they are slightly smaller in size to the armored transport.
  10. The nomad fighter can dock at bases now.
  11. Omicron Minor is open too now.
  12. New Intro thnn scripts.
  13. New base-side traffic for custom factions. Not every planet, but quite a few.
  14. Changed the laser effect to be more tidy.
  15. Changed the existing turrets from 1-10 to 1-5. Their abilities remain the same, but the classes 6-10 are used for the larger ships.

Quoi de neuf côté contenu : systèmes, bases et économie

Added a new system "Orphelia", a Jetan vs Nomad capital ship warzone with jumpholes to Omicron Major, Lucifer and BD-946.

Lire aussi: Test de la Raymond Weil Freelancer 7740

Added a few new bases in the likes of Tohoku, Omega-3 and Hudson. Added a few new bases scattered around. Omicron Minor is open too now.

Added more definite trade routes between major bases for those who like long haulage and better pay. In both commodities and cargo pods.

Added a few more base traffic, look to the skies..

Vaisseaux, skins et contributeurs

I've added a few new ships, including quite a few by Mancer and the Bulldog and Doberman by myself.

ships - Awing/IRD Fighter - By Porsche. ships - Jedi fighter with the blue/red skin/E3 Jedi StarFighter - By Porsche. ships - Sharlin/Nial by TFK-Killermatrix. ships - Shadow ships - Original model by TFK-Killermatrix.

Lire aussi: Freelance : Droits et Obligations

ships - B5 East fury, Omega Fury, Thunderbolt fury - By Killermatrix. ships - Talarca - By Asmo (KitiHawk), Original Mesh and Textures: By Atra-hasis. ships - Hellbringer - By Asmo (KitiHawk) and Supersniper. ships - Shroud - By Asmo (KitiHawk).

ships - Blockade Runner, Mancer Gunboat 1 and 2, Star Hauler, Nebula Frigate - By Mancer. ships - Mancer cargo 1 and 2 - By Mancer. ships - Thargon ships - Original model by redeye, modified by Mace.

ships - Battleaxe - Model by redeye. ships - Firbolg - By awts0c. ships - Stormhammer - Initial model based upon the Firbolg by awts0c, re-skin based on the Firbolg. ships - Starviper, Cougar, Hornet by Astral Prime Studios.

ships - Pegasus, Griffen, APS-Hydra by Astral Prime Studios, Re-done to originals with unique architecture entries by Mace. ships - Antaeus by Konflikt. ships - Basilisk, Black spectre, Raven claw and Phantom - By Firebase.

ships - Vesuvius - By Plague. ships - Starlancer Ship Pack Volume 1.0 - By Roland 'Hobbes' Orr, Samurai Studios. ships - enforcer - Mogadin. ships - Junker csv/Hogosha csv - By Buckaroo Banzai.

ships - Reman Bird of prey - By Wrath of Achilles. ships - Bretonian champion - By Caid. ships - RazorII - By Jason Knight (Deathshadow). ships - Camara - By Konfliction Industries.

ships - Behemoth/Hydra-B multirole/Hawkeye - By AuGuR. ships - Raptor, Predator, Pheonix, Original models from level 2 mod.

Skins et modifications visuelles

civilian Farmers Alliance (cream/white) - Digital Anvil skin, modified by Mace. civilian Frontier Police - Digital Anvil skin, modified by Mace. civilian Slave trader - re-skin based around the camouflage skin created by Diamondback, modified by Mace.

civilian camouflage, Original skin created by Diamondback, modified by Mace. civilian Red-black/Blue-black - Original skin created by Furry Angel. civilian water - Eagle Skin - Original skin created by Diamondback, modified by Mace.

civilian Bretonia/Kusari/Rhineland/Liberty skins - Original skin created by Kasdia.

Aspects techniques et règles d'utilisation des assets

Navmap background - I'd rather that nobody reused the texture map for this, just so that the mod is still unique.

As far as using models that I've modified/created. Any models that aren't of my original design remain the property of the initial model's creators. Whatever their rules are the rules still, so usually either ask permission or give full credit depending on the creator. Any ships that I've created completely can be used as long as you give the credit and don't turn them into anything completely stupid.

If you feel that I should have given credit to you, but haven't, please let me know and I'll update the credit list for the most recent version of the mod.

Événements, combats d'équipes et contenus multijoueurs

There's an Event System now too reachable from Phiagre with an Admin base, zoner base and two other bases belonging to custom team factions who are fighting each other. You attack your enemies defenses and vessels to gain points which the admin count up at the end of the battle.

The Teams use Imperial Special Forces and Federal Special Forces (i.e. very hard), but you can mod the ships server-side if you want to.

Astuces de gameplay et économie

Increased payout of random missions to give more at the higher levels. Added more definite trade routes between major bases for those who like long haulage and better pay. In both commodities and cargo pods.

All freighters and some transports have 150% cargo capacity of before. All Battleship weapons now use no energy. All Transports/Utility classed weapons use 67% of previous power usage.

All capital ships have engines that give twice the force of before. So they have a max of around 64 now.

Conseils pour moddeurs et contributeurs

I've gone through all of the ship icons and commodity icons and remade them with unique archetype entries (so they no longer have the same image bug). I've re-done all of the custom icons with unique archetype names so there is no clashes where you can see the wrong pic for the icon. Other modders can use these if you want to. I've done the gun icons too, to match their archetype.

As far as using models that I've modified/created. Any models that aren't of my original design remain the property of the initial model's creators. Whatever their rules are the rules still, so usually either ask permission or give full credit depending on the creator.

Rapide tableau récapitulatif des changements clés (1.74 → 1.75)

Catégorie 1.74 1.75
Vaisseaux Capacité à piloter très grands vaisseaux, armures accrues Modifications des capacités des vaisseaux capitaux, nouveaux vaisseaux ajoutés
Économie Coûts de coques triplés Augmentation des paiements des missions aléatoires, routes commerciales renforcées
Gameplay Réduction du modificateur d'armes, nouveau système d'événements Corrections de bugs, ajustements d'armes et capacités
Graphismes Icônes custom remaniées Toutes les icônes de vaisseaux et commodities remadées en archetypes uniques

Si vous avez des commentaires sur le mod, des problèmes trouvés ou des idées pour des améliorations possibles, post on TLR new mod announcement. Theres a thread on there for that sort of thing.

Freelancer est un space-opera de chez microsoft, et bizarrement, c'est tres bon! tres bon même! Arrivé à Manhattan (planete manhattan, systeme new york, colonie de Liberty), Trent est donc largué là comme une bouse, et doit se dmerder pour trouver un job, et un vaisseau. Evidemment il trouve, et devinez quoi, il est engagé par une putain de bonasse (Juny) des Forces de Sécurité de Liberty. chaque colonies est divisé en systeme. on se balade de systeme en systeme grace à des portes de saut ou des breches de saut.

balises: #Freelance

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